Webb24 sep. 2024 · AudioTrackOut.cs. /// Represents an Android wave player implemented using . /// Gets the current playback state. /// Gets or sets the … Webb2 apr. 2024 · 7.5.1 DuplicatingThread破解. DuplicatingThread需要与蓝牙结合起来使用,它的存在与Audio硬件结构息息相关。. 读者可参考图7-12“智能手机硬件架构图”来理解。. 当一份数据同时需要发送给DSP和蓝牙A2DP设备时,DuplicatingThread就派上用场了。. 在分析DuplicatingThread前,还是 ...
snowboy/PlaybackThread.java at master · Kitt-AI/snowboy
Webb由于openDuplicateOutput调用之前,每个output都调用过openOutput.而openOutput中都会创建一个PlaybackThread的子类.所以checkMixerThread_l的时候,只要不是ThreadBase::DIRECT类型(DirectOutputThread) 就算检查通过.取出output对应的PlaybackThread返回. 再看看DuplicatingThread的构造过程: Webbmongo. 安卓系统开发,汽车电子。. AudioTrack是应用播放音频数据入口,通过该类应用可将解码后的音频数据播放出来。. createTrack是播放音频前首先要进行的操作,主要用于音频通道的选择与建立; 开辟出数据传送的内存,具体实现是创建出一块share buffer,这 … meat and cheese outbreak
[Audio]从AudioTrack到AudioFlinger(上) - 知乎
Webb需要知道每种策略分别是用来做什么的。. 所以首先要知道策略对应的 stream type. AudioPolicyManagerBase::routing_strategy AudioPolicyManagerBase::getStrategy( AudioSystem::stream_type stream) { // stream to strategy mapping switch (stream) { case AudioSystem::VOICE_CALL: // 电话来了 case AudioSystem::BLUETOOTH_SCO ... WebbAudioFlinger:音频策略的执行者,负责输入输出流设备的管理及音频流数据的处理传输. Audio HAL:音频硬件抽象层,负责与音频硬件设备的交互,由 AudioFlinger 直接调用. 与 Audio 强相关的有 MultiMedia,MultiMedia 负责音视频的编解码,MultiMedia 将解码后的 … Webb30 aug. 2024 · I actually recently set up PCem and installed Windows 98 on it. I play Solitaire on that to get a nice boost of nostalgia from my early days with PC. I tried Windows 3.1 too, but it's not as cute. I set up a machine with Win XP to run MS Combat Simulator 2. Graphics didn't look too good but it... peerless assassin 120 white